Michael started following the work of Deana McDonagh, University of Illinois at Urbana-Champaign, School of Art + Design.
Michael started following the work of Safiya Noble, University of Illinois at Urbana-Champaign, Graduate School of Library and Information Science.
Michael started following the work of Kalpana Shankar, University College Dublin, Information and Library Studies.
- Adult Continuing and Professional Education
- Adult Education
- Agile Software Process Improvement
- Collaborative Learning (Education)
- Computer Aided Design
- Computer Ethics
- Computer Science
- Computer Supported Cooperative Work (CSCW)
- Computer-Mediated Communication
- Design
- Design Methods
- Design Research
- Design education
- Design pedagogy
- Design practice
- Diagram understanding
- Dialectic Innovation--opposings of innovations that spawn new innovations
- Diffusion of Innovations
- Digital Humanities
- Digital Libraries
- Digital Litracy
- Digital Media, Device, and Software Interface Design
- Distance Education
- E-learning
- Embedding Degree of Innovations within Communities of Practice
- Ethnography
- Evaluation Research
- Fluid Self-Organizing Coalition versus "Champion" Models of Innovation
- Game Design
- Human Computer Interaction (HCI)
- ICT in Education
- ICT in libraries
- Information Communication Technology
- Information Ethics
- Information Literacy
- Information Science
- Information Society
- Information Systems
- Information Visualization
- Information use
- Information work
- Infovis
- Infoviz
- Innovation
- Innovation Ecosystems and Their Dynamics
- Innovation Studied in Particular Domains--art, science, politics, porno, cooking, theology, etc.
- Innovation Studied with Particular Research Methods or Data Source Types
- Institutional Repositories
- Institutional Repository
- Institutional Repository of University Consortium
- Interaction Design
- Learner Centered Approach
- Learning Technology
- Learning and Teaching
- Models of Innovation Types and Processes
- New Media
- New Media Arts
- Non-formal Education
- Online Communities
- Open Access
- Open Access Publishing
- Open Journal
- Open Source Software
- Open Systems, Copylefts, Capability Democratizations--designers and designing and designs by everyone, users, customers, clients
- Ownerless Big Innovations--innovation without creators, inventors, heroic males, or other individualizations and Western culture myths
- Participatory Design
- Participatory Research
- Peer Support (Learning and Teaching)
- Programming Languages
- Relation Between Creation Practices and Innovation Practices
- Requirements Engineering
- Social Cognition
- Social Informatics
- Social Study of Information & Communication Technology
- Sociotechnical Systems
- Soft Computing
- Software Engineering
- Software Engineering education
- Software Process Improvement and Assessment
- Software Security
- Software Studies
- Tacit Knowledge
- Tacit Knowledge Transfer Within Virtual Teams
- Teaching and Learning Programming
- Techno-Information Literacy
- Technologies Applied to Cultural Heritage
- Technology in Teacher Education
- The Dependence of Innovation on Huge Non-Innovation Practices and Dynamics
- The Social Life of Information (Brown, Duguid)--social practices assumed in info systems and design decisions
- Theory of Relation Between Innovation and Creativity
- Usability
University of Illinois at Urbana-Champaign
Faculty Member, Graduate School of Library and Information Science
About
Research interests:
HCI; CSCW; informal social learning of technology; collaborative information retrieval; the usability of open source software; the adoption, appropriation, tailoring, combination and adaptation of collaborative technologies; rapid prototyping and evaluation; software informatics.
Contact Information
| Homepage: |









